Discover medical XR

Evidence and ecosystem, in one view.

Browse reviewed public metadata. Trust labels describe provenance—not clinical endorsement.

Reviewed metadata

Catalog

Search by clinical need, modality, organization, or use case. Every result shows its source and review state.

60 reviewed recordsOrganic results — sponsorship never changes ranking
Healthcare technology company
AppliedVR

Developer of immersive therapeutics, including the prescription-use RelieVRx system for chronic lower-back pain.

VRPain managementBehavioral health
United StatesCommercial
Source reviewed
Immersive training company
Osso VR

Healthcare procedural-skills training platform offering VR scenarios, assessment, collaboration, and learning-management tools.

VRNursingSurgery
United StatesCommercial
Source reviewed
Surgical training platform
PrecisionOS

A VR and mobile training platform focused on surgical skills, case practice, feedback, and institution-level learning insights.

VROrthopedicsSurgery
Canada / GlobalCommercial
Source reviewed
Immersive learning company
Fundamental XR

Developer of immersive training experiences spanning virtual and mixed reality for clinical and procedural learning.

VRMRSurgeryMedical devices
United Kingdom / GlobalCommercial
Source reviewed
Clinical simulation platform
Oxford Medical Simulation

Healthcare-first clinical simulation delivered through VR headsets or standard screens, with customizable scenarios and learning analytics.

VRScreen-basedNursingEmergency care
United Kingdom / GlobalCommercial
Source reviewed
Virtual-patient simulation
SimX

Immersive virtual-patient encounters for clinical teams, with multiplayer simulation and configurable scenarios across care environments.

VREmergency careNursing
United States / GlobalCommercial
Source reviewed
Surgical visualization platform
Surgical Theater XR

Transforms medical imaging into interactive 3D models for surgical planning, rehearsal, patient engagement, and intraoperative XR visualization.

ARVRNeurosurgerySpine surgery
United States / GlobalCommercial
Source reviewed
XR care platform
XRHealth

An XR healthcare platform connecting immersive applications with clinician workflows and remote therapeutic services.

VRRehabilitationBehavioral health
GlobalCommercial
Prescription VR system
RelieVRx

A prescription-use immersive VR system providing adjunctive, skills-based treatment for adults with chronic lower-back pain.

VRPain management
United StatesCommercial medical device
Source reviewed
Regulatory record
RelieVRx FDA 510(k) Summary — K243417

FDA summary describing RelieVRx, its intended use, device classification, and relationship to the predicate device.

VRPain management
United StatesPublic record
Source reviewed
XR conference and expo
United XR Europe 2026

A European XR industry conference and expo. AVRMD tracks it as a broad ecosystem event rather than a medical-only conference.

VRARMRCross-specialty
EuropeDec 7, 2026
Source reviewed
Academic workshop
MedXR 2026

An IEEE COMPSAC workshop focused on AR, VR, XR, AI-driven immersive visualization, medical imaging, and clinical applications.

VRARMedical imagingClinical research
Global2026 event
Source reviewed
Standalone VR/MR headset
Meta Quest 3

A standalone virtual and mixed reality headset with full-colour passthrough and inside-out tracking, requiring no external sensors or tethered computer.

VRMRCross-specialty
GlobalConsumer hardware
Spatial computer
Apple Vision Pro

A head-worn spatial computer blending digital content with the wearer's surroundings, controlled by eye, hand, and voice input.

MRARCross-specialty
GlobalCommercial hardware
Enterprise VR headset
HTC VIVE Focus Vision

A standalone enterprise virtual reality headset with eye tracking and colour passthrough, positioned for organisational training and simulation deployments.

VRMRCross-specialty
GlobalEnterprise hardware
High-fidelity XR headset
Varjo XR-4

A professional mixed reality headset built for high visual fidelity, aimed at simulation, training, and engineering work where display detail matters.

VRMRCross-specialty
GlobalProfessional hardware
Clinical problem
Pain and fear during procedures in children

Children undergoing short but painful procedures experience distress that sedation cannot always address, and fear compounds the pain itself.

VRPain managementNursing
GlobalActive challenge
Clinical problem
Severe acute pain where drug options are limited

In crises such as vaso-occlusive episodes, pain is severe and escalating analgesia carries its own risks, leaving a gap for non-pharmacological adjuncts.

VRPain management
GlobalActive challenge
Clinical problem
Keeping patients engaged in home-based programmes

Multi-week self-directed therapy works only if patients keep going after the first fortnight, and drop-off is the usual outcome.

VRPain managementBehavioral health
GlobalActive challenge
Clinical problem
Running simulation at cohort scale

A scenario that works for six learners rarely survives contact with a cohort of three hundred, once headset supply, cleaning, and timetabling are counted.

VRScreen-basedMedical educationEmergency care
GlobalActive challenge
Clinical problem
How much realism a scenario actually needs

Higher fidelity costs more and is assumed to teach better, but which cues change behaviour — and which are decoration — is rarely tested.

VRMedical educationHuman factors
GlobalActive challenge
Clinical problem
Rehearsing emergencies too rare to schedule

The events that most need practice — outbreaks, mass casualties, rare deteriorations — are precisely the ones a rota cannot produce on demand.

VRNursingEmergency care
GlobalActive challenge
Clinical problem
Regaining arm function after stroke

Recovery needs many repetitions of movement that is difficult, tiring, and unrewarding to perform, so adherence and intensity both suffer.

VRRehabilitation
GlobalActive challenge
Clinical problem
Translating motor-learning research into therapy

Findings about how movement is relearned are well established in the laboratory and slow to reach the treatment room.

VRHapticsRehabilitationClinical research
GlobalActive challenge
Clinical problem
Supervising therapy that happens at home

Moving therapy into the home removes travel but also removes the clinician, leaving technique uncorrected and progress unmeasured.

MRVRRehabilitationRemote care
GlobalActive challenge
Clinical problem
Fitting immersive sessions into a full curriculum

Every proposal adds teaching to a saturated timetable; the harder question is what comes out, and how that is defended to faculty.

VRScreen-basedMedical education
GlobalActive challenge
Clinical problem
Training psychological first aid at scale

Demand for responders spikes exactly when trainers are least available, and conventional courses do not scale to meet it.

VRMedical educationBehavioral health
GlobalActive challenge
Clinical problem
Keeping the plan visible during the operation

A plan built from imaging has to be carried into theatre and aligned with the patient on the table, where attention and sterile field both constrain how it can be shown.

MRARNeurosurgerySpine surgery
GlobalActive challenge
Clinical problem
Turning imaging into a usable model in time

Interactive three-dimensional models are compelling in demonstration; producing one for an urgent case depends on segmentation staffing, not software.

MRARRadiologyMedical imaging
GlobalActive challenge
Medical AR company
SentiAR

Developer of augmented and mixed reality visualisation for cardiac electrophysiology, including an FDA-cleared platform that renders real-time catheter data as a hands-free 3D hologram.

ARMRCardiologyElectrophysiology
United StatesCommercial
Source reviewed
Immersive therapeutics company
Oxford VR

Developer of VR-delivered psychological treatments guided by a virtual coach, targeting conditions ranging from anxiety to psychosis.

VRBehavioral health
United KingdomCommercial
Immersive therapy company
Floreo

VR therapy platform delivering structured social and communication practice for neurodiverse learners, delivered on headsets, phones, or a browser.

VRBehavioral healthNeurodiversity
United StatesCommercial
Source reviewed
Immersive therapeutics company
Karuna Labs

Provider of a twelve-week chronic pain programme combining virtual reality with personalised behavioural coaching, aimed at restoring function.

VRPain managementRehabilitation
United StatesCommercial
Surgical simulator manufacturer
VOXEL-MAN

Manufacturer of virtual surgical simulators with haptic feedback for ear, sinus, and dental procedures, intended to reduce reliance on human specimens for training.

VRHapticsOtolaryngologyDentistry
GermanyCommercial
Source reviewed
Immersive therapeutics company
firsthand Technology

Developer of biosensor-enabled VR environments for procedural and chronic pain, including a biofeedback experience driven by heart-rate monitoring.

VRPain managementBehavioral health
United StatesCommercial
Source reviewed
Neurotherapeutics company
MindMaze Therapeutics

Developer of neurorehabilitation systems combining immersive software, smart peripherals, and motion analytics for recovery after stroke and other neurological conditions.

VRScreen-basedRehabilitationNeurology
SwitzerlandCommercial
Source reviewed
Medical simulation company
Surgical Science

Medical simulation company supplying surgical and ultrasound training simulators, and the acquirer of Intelligent Ultrasound's simulation business in 2025.

VRHapticsSurgeryMedical education
SwedenCommercial
Ultrasound simulation and AI company
Intelligent Ultrasound

Developer of ultrasound training simulators and clinical image-recognition software. The company was split and sold: its clinical AI business to GE HealthCare in 2024, its simulation business to Surgical Science in 2025.

Screen-basedHapticsRadiologyMedical education
United KingdomAcquired
AcquiredSource reviewed
Digital therapeutics company
Limbix

Developer of evidence-based digital therapeutics for adolescent mental health, including the SparkRx programme. Acquired by Big Health in July 2023.

VRScreen-basedBehavioral health
United StatesAcquired
AcquiredSource reviewed
University research laboratory
Stanford Virtual Human Interaction Lab

Stanford University laboratory studying the psychological and behavioural effects of virtual and augmented reality, founded in 2003.

VRARHuman factorsBehavioral health
United StatesActive research
Source reviewed
Open-source medical imaging platform
3D Slicer

Free, open-source software for visualisation, segmentation, registration, and analysis of medical images, with extensions for viewing and interacting with scenes in virtual reality.

VRScreen-basedRadiologyMedical imaging
GlobalOpen source
Source reviewed
Open-source simulation framework
SOFA Framework

Open-source framework for real-time physics simulation, widely used as the engine underneath medical simulation and surgical training research.

VRHapticsSurgeryMedical education
GlobalOpen source
Enterprise AR headset
Magic Leap 2

A see-through augmented reality headset with dimming technology, marketed for enterprise use including healthcare and surgical visualisation settings.

ARMRCross-specialty
GlobalEnterprise hardware
Academic conference
IEEE VR 2027

The IEEE Conference on Virtual Reality and 3D User Interfaces, described by its organisers as the premier international venue for advances in virtual, augmented, and mixed reality. Hosts the XR Health workshop track.

VRARMRClinical researchHuman factors
Melbourne, AustraliaFeb 27, 2027
Source reviewed
Academic conference
IEEE ISMAR 2026

The International Symposium on Mixed and Augmented Reality, the leading academic venue for AR and MR research, organised by IEEE and ACM SIGCHI.

ARMRClinical researchMedical imaging
Bari, ItalyOct 4, 2026
Source reviewed
Technical problem
Aligning a 3D model to the patient on the table

An augmented overlay is only useful if it sits exactly where the anatomy is. Registration has to survive patient movement, soft-tissue shift, and a surgeon's changing viewpoint, and the error budget is millimetres.

ARMRCross-specialty
GlobalOpen problem
Technical problem
Recreating what tissue actually feels like

Visual realism has advanced far faster than touch. Without convincing resistance and texture, a simulator teaches the sequence of a procedure but not the feel of it, which is much of the skill.

VRHapticsCross-specialty
GlobalOpen problem
Technical problem
Latency quietly degrades fine motor precision

Delay between hand and image is tolerable when watching, but not when operating. Small amounts of lag measurably reduce precision and raise cognitive load, and the effect compounds the longer someone works.

VRHapticsCross-specialty
GlobalOpen problem
Technical problem
Knowing whether an in-headset score means anything

Headsets record rich data — gaze, movement, timing — and it is tempting to treat it as assessment. Establishing that those numbers correspond to real clinical ability is a separate and harder task.

VRARCross-specialty
GlobalOpen problem
Technical problem
Building once and running on every headset

Hardware turns over faster than clinical software can be revalidated. Without a portable target, each new device risks a rebuild — a serious cost when the software is a regulated medical product.

VRARMRCross-specialty
GlobalOpen problem
Technical problem
Finding a defensible predicate for a headset-based device

A 510(k) depends on showing equivalence to a legally marketed device, but a headset-delivered therapy or overlay often differs from older products in design, display and software. Choosing a predicate that holds up, and arguing the differences do not change safety or effectiveness, is a recurring hurdle.

VRARMRMedical devices
United StatesOpen problem
Source reviewedAI-assisted
Technical problem
Headset and OS updates versus change control

Medical XR software runs on consumer-grade headsets whose operating system and firmware change on the platform vendor's schedule. Each change can alter rendering, tracking or timing, and manufacturers must decide what needs re-verification and what a pre-agreed change plan can cover.

VRARMRMedical devices
United StatesOpen problem
Source reviewedAI-assisted
Technical problem
Privacy and security of what a headset senses

The FDA lists cybersecurity and privacy among the probable risks of AR/VR medical devices but sets no headset-specific controls, so each manufacturer has to decide what sensor data to collect and how to protect it.

VRARMRMedical devicesCross-specialty
United StatesOpen problem
Source reviewedAI-assisted
Technical problem
Blinding and sham control in VR trials

A participant inside a headset knows whether the experience is therapeutic, so convincing placebo conditions and masking are hard to build. Trials often settle for blinding only the analysts, which leaves room for expectation effects.

VRClinical researchCross-specialty
GlobalOpen problem
Source reviewedAI-assisted
Technical problem
No agreed dose for a VR therapy

Session length, weekly frequency and total course vary widely between VR trials, and the best-performing settings differ by outcome and population. Without a standard dose, studies are hard to compare and a product's labelled regimen is hard to justify.

VRRehabilitationNeurology
GlobalOpen problem
Source reviewedAI-assisted
Technical problem
Showing benefit that outlasts the headset

Many VR studies measure change during or just after exposure. Evidence that effects persist weeks later, especially for chronic conditions, is thinner and inconsistent, which limits clinical and payer confidence.

VRPain management
GlobalOpen problem
Source reviewedAI-assisted