Back to stage
Technical problem
Blinding and sham control in VR trials
A participant inside a headset knows whether the experience is therapeutic, so convincing placebo conditions and masking are hard to build. Trials often settle for blinding only the analysts, which leaves room for expectation effects.
StageClinical validation
Nothing in the catalog addresses this yet
This is a real gap rather than a missing page. If you know work that addresses it, suggest a record.