Healthcare procedural-skills training platform offering VR scenarios, assessment, collaboration, and learning-management tools.
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Developer of immersive training experiences spanning virtual and mixed reality for clinical and procedural learning.
Healthcare-first clinical simulation delivered through VR headsets or standard screens, with customizable scenarios and learning analytics.
Research exploring XR devices, haptics, motor learning, sensorimotor coordination, and medical-training applications.
A scenario that works for six learners rarely survives contact with a cohort of three hundred, once headset supply, cleaning, and timetabling are counted.
Higher fidelity costs more and is assumed to teach better, but which cues change behaviour — and which are decoration — is rarely tested.
Procedural competence needs repetition, but theatre time, cadaveric material, and supervision are all scarce and unevenly distributed.
Competence is still largely judged by observation, which is expensive, inconsistent between assessors, and hard to schedule.
Every proposal adds teaching to a saturated timetable; the harder question is what comes out, and how that is defended to faculty.
Demand for responders spikes exactly when trainers are least available, and conventional courses do not scale to meet it.
Manufacturer of virtual surgical simulators with haptic feedback for ear, sinus, and dental procedures, intended to reduce reliance on human specimens for training.
Medical simulation company supplying surgical and ultrasound training simulators, and the acquirer of Intelligent Ultrasound's simulation business in 2025.
Developer of ultrasound training simulators and clinical image-recognition software. The company was split and sold: its clinical AI business to GE HealthCare in 2024, its simulation business to Surgical Science in 2025.
Open-source framework for real-time physics simulation, widely used as the engine underneath medical simulation and surgical training research.