All stagesStage 3 of 8

Design

How should it work for the people using it?

Clinical workflow, interaction design, comfort, and accessibility under real conditions of use.

Open technical problems

What is still hard here

Unsolved engineering problems at this stage, each linked to work documenting the difficulty.

Technical problem
Recreating what tissue actually feels like

Visual realism has advanced far faster than touch. Without convincing resistance and texture, a simulator teaches the sequence of a procedure but not the feel of it, which is much of the skill.

VRHapticsCross-specialty
GlobalOpen problem
Problems

6 records at this stage

Clinical problem
Keeping patients engaged in home-based programmes

Multi-week self-directed therapy works only if patients keep going after the first fortnight, and drop-off is the usual outcome.

VRPain managementBehavioral health
GlobalActive challenge
Clinical problem
How much realism a scenario actually needs

Higher fidelity costs more and is assumed to teach better, but which cues change behaviour — and which are decoration — is rarely tested.

VRMedical educationHuman factors
GlobalActive challenge
Clinical problem
Rehearsing emergencies too rare to schedule

The events that most need practice — outbreaks, mass casualties, rare deteriorations — are precisely the ones a rota cannot produce on demand.

VRNursingEmergency care
GlobalActive challenge
Clinical problem
Supervising therapy that happens at home

Moving therapy into the home removes travel but also removes the clinician, leaving technique uncorrected and progress unmeasured.

MRVRRehabilitationRemote care
GlobalActive challenge
Clinical problem
Training psychological first aid at scale

Demand for responders spikes exactly when trainers are least available, and conventional courses do not scale to meet it.

VRMedical educationBehavioral health
GlobalActive challenge
Organizations

1 record at this stage

Immersive learning company
Fundamental XR

Developer of immersive training experiences spanning virtual and mixed reality for clinical and procedural learning.

VRMRSurgeryMedical devices
United Kingdom / GlobalCommercial
Source reviewed
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