An XR healthcare platform connecting immersive applications with clinician workflows and remote therapeutic services.
Evidence and ecosystem, in one view.
Browse reviewed public metadata. Trust labels describe provenance—not clinical endorsement.
Catalog
Search by clinical need, modality, organization, or use case. Every result shows its source and review state.
Research exploring XR devices, haptics, motor learning, sensorimotor coordination, and medical-training applications.
Recovery needs many repetitions of movement that is difficult, tiring, and unrewarding to perform, so adherence and intensity both suffer.
Findings about how movement is relearned are well established in the laboratory and slow to reach the treatment room.
Moving therapy into the home removes travel but also removes the clinician, leaving technique uncorrected and progress unmeasured.
Provider of a twelve-week chronic pain programme combining virtual reality with personalised behavioural coaching, aimed at restoring function.
Developer of neurorehabilitation systems combining immersive software, smart peripherals, and motion analytics for recovery after stroke and other neurological conditions.
Session length, weekly frequency and total course vary widely between VR trials, and the best-performing settings differ by outcome and population. Without a standard dose, studies are hard to compare and a product's labelled regimen is hard to justify.