Discover medical XR

Evidence and ecosystem, in one view.

Browse reviewed public metadata. Trust labels describe provenance—not clinical endorsement.

Reviewed metadata

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Search by clinical need, modality, organization, or use case. Every result shows its source and review state.

10 reviewed recordsOrganic results — sponsorship never changes ranking
Healthcare technology company
AppliedVR

Developer of immersive therapeutics, including the prescription-use RelieVRx system for chronic lower-back pain.

VRPain managementBehavioral health
United StatesCommercial
Source reviewed
XR care platform
XRHealth

An XR healthcare platform connecting immersive applications with clinician workflows and remote therapeutic services.

VRRehabilitationBehavioral health
GlobalCommercial
Clinical problem
Keeping patients engaged in home-based programmes

Multi-week self-directed therapy works only if patients keep going after the first fortnight, and drop-off is the usual outcome.

VRPain managementBehavioral health
GlobalActive challenge
Clinical problem
Training psychological first aid at scale

Demand for responders spikes exactly when trainers are least available, and conventional courses do not scale to meet it.

VRMedical educationBehavioral health
GlobalActive challenge
Immersive therapeutics company
Oxford VR

Developer of VR-delivered psychological treatments guided by a virtual coach, targeting conditions ranging from anxiety to psychosis.

VRBehavioral health
United KingdomCommercial
Immersive therapy company
Floreo

VR therapy platform delivering structured social and communication practice for neurodiverse learners, delivered on headsets, phones, or a browser.

VRBehavioral healthNeurodiversity
United StatesCommercial
Source reviewed
Immersive therapeutics company
firsthand Technology

Developer of biosensor-enabled VR environments for procedural and chronic pain, including a biofeedback experience driven by heart-rate monitoring.

VRPain managementBehavioral health
United StatesCommercial
Source reviewed
Digital therapeutics company
Limbix

Developer of evidence-based digital therapeutics for adolescent mental health, including the SparkRx programme. Acquired by Big Health in July 2023.

VRScreen-basedBehavioral health
United StatesAcquired
AcquiredSource reviewed
University research laboratory
Stanford Virtual Human Interaction Lab

Stanford University laboratory studying the psychological and behavioural effects of virtual and augmented reality, founded in 2003.

VRARHuman factorsBehavioral health
United StatesActive research
Source reviewed